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ArcTangent - Movement

  • Writer: Tio Marello
    Tio Marello
  • Jun 1, 2019
  • 1 min read

Well I've decided how the movement in ArcTangent will work. Players will move in a grid of squares one at a time. The way I generated the grid of squares probably isn't the most efficient or most effective, but it works.




I'm essentially using for loops to generate a 2-dimensional lists of bool values to make the points that the player can move to. We then spawn gameobjects using the indexes of the list and multiplying them by a set number, giving us points that are spread out in the game world.



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