ArcTangent - Movement
- Tio Marello
- Jun 1, 2019
- 1 min read

Well I've decided how the movement in ArcTangent will work. Players will move in a grid of squares one at a time. The way I generated the grid of squares probably isn't the most efficient or most effective, but it works.
I'm essentially using for loops to generate a 2-dimensional lists of bool values to make the points that the player can move to. We then spawn gameobjects using the indexes of the list and multiplying them by a set number, giving us points that are spread out in the game world.
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